Independent player guide

Play Sort the Court Online

Rule through short yes-or-no decisions while protecting gold, population, and happiness. This page uses the original Graeme Borland browser build and replaces an incorrect legacy game embed that previously appeared at this URL.

Official itch.io build by Graeme Borland. Art by Amy Jean and music by Bogdan Rybak.

Open the official game page

How Sort the Court works

Visitors enter the throne room one at a time and ask for permission, money, protection, or support. You answer yes or no. The input is simple, but a useful answer depends on the kingdom you have at that moment. A request that is affordable with a healthy treasury may be dangerous when gold is nearly empty. A refusal that protects gold may still cost happiness or close a returning character's story chain.

The official itch.io page lists keyboard, mouse, and gamepad support. Follow the prompts in the current build rather than relying on controls copied from unrelated browser games. Read the request, check the three counters, choose deliberately, and watch the result before the next visitor arrives.

A reliable first-run strategy

  1. 1. Keep a gold reserve. Early projects can create later benefits, but approving every costly request leaves no room for emergencies. Preserve enough gold to absorb one bad event instead of optimizing each visitor in isolation.
  2. 2. Treat people as more than a score. A large treasury does not compensate for repeated population losses. When a proposal risks citizens, require a clearer benefit than you would for a small gold expense.
  3. 3. Repair weak happiness before gambling. If morale is already low, choose predictable positive actions before accepting another mysterious bargain. This gives later decisions more room to go wrong.
  4. 4. Remember returning visitors. Sort the Court is not a set of disconnected questions. Characters return, and some requests continue a chain. Note who delivered value, who caused repeated losses, and which decision is clearly a follow-up.
  5. 5. Judge trends, not one result. A single unlucky ruling does not require restarting. Change course when the same resource declines across several visitors or when the kingdom no longer has a recovery buffer.

How to read risky requests

Immediate cost, delayed benefit: these requests are easiest to judge when the treasury is healthy. Approve only when the stated cost leaves a reserve and the visitor has a plausible way to return value. If gold is already low, waiting for a cheaper opportunity is usually better than hoping one project solves everything.

Large reward, unclear downside: mystery is part of the game, but it should be treated as volatility. A strong kingdom can test an uncertain deal; a fragile kingdom should first restore the resource most likely to be hit. This keeps discovery fun without turning every run into random approval.

Returning visitor: compare the new request with the earlier result. A character who delivered on a promise deserves a different risk assessment from one whose chain repeatedly drained resources. You do not need a full spoiler list; a short note about the visitor and outcome is enough to make later choices more informed.

Public benefit with a visible price: festivals, services, and kingdom projects often trade gold for population or happiness. Judge them by the weakest meter and by timing. Spending for morale can be sensible when happiness is low, but the same expense is wasteful if it leaves the kingdom unable to answer the next urgent request.

Gold, population, and happiness

ResourceWhat it tells youCommon mistake
GoldPays for requests, projects, protection, and opportunities that may return value later.Do not approve every expensive proposal when the treasury has no buffer.
PopulationTracks the size of the kingdom and is one of the clearest signs that the city is growing.A profitable choice can still be poor if it repeatedly costs citizens.
HappinessReflects public mood and helps you judge whether another unpopular decision is affordable.Recover low happiness before stacking more risky or selfish rulings.

Source and availability notes

Graeme Borland's official page identifies Sort the Court as an HTML5 simulation made with Unity, with keyboard, mouse, and gamepad input. It also notes that the older itch.io build may not work on every newer system and points mobile players to an updated Poki version. If the embedded frame is blank, use the official page link rather than downloading a file from an unknown mirror.

This is an independent guide and game directory, not the developer or an official support desk. The embedded game remains hosted by itch.io; no game assets are copied into this site. Mechanics and platform availability can change, so the official page is the final source for creator, compatibility, and release information. Recheck that source whenever an old control guide conflicts with the prompts shown by the current build.